


It's kind of fun trying to keep all these requirements in mind, while also, you know, providing a service. There are extremely huge boys who appreciate big rooms and wide corridors, and hot space angels who are, for some reason, inordinately fond of adequate seating. They're like very cute little grey raisins, and they specifically like decorations that are "curious" - which is a sub-category of items you can place that largely consists of anatomical models and brains in jars. One of the first group I met were all a) old people and b) clones.

You'll also run into the owner of a rival medical corporation who sounds almost, but not quite, exactly like Matt Berry.Īnother neat little twist comes from the aliens themselves. As the running order goes on, the festival owner organiser then pops up with comms messages revealing he is - well, imagine my shock - a money-hungry capitalist who wants to avoid losses and PR disasters more than he wants the festival to be good. That level is largely tied to the progress of the festival itself. My favourite was the second level, which puts you in charge of the hospital near Burning Moon festival (Galacticare also has lovely backdrops, so you can, for example, see the holo-stage of the festival below your hospital buildings). I've only played a bit of a preview demo build so far, but the levels in Galacticare are pleasingly vibes-based in their pacing, relying less on overall goals and more on the successful navigation of surprise scenarios. The tone - though Galacticare has strange diseases like being eaten from the inside out by a singularity, and wacky treatments including a sort of laser disco machine - is actually much closer to kind of satire-ish hijinks of spacestation management game Startopia than I had expected, thanks in part to the extremely dry AI helper offering input, and the many alien species who'll come to you for treatment. I mean you can be altruistic if you want, I suppose, but if you run out of money it's harder to build more weird bone-fixing machines. The twist? These hopsitals are in space! Like those managment games, your task is to build a hospital that runs as smooth as some kind of alien baby's bottom (the alien probably has tentacles), where you want to treat people and prevent them from dying as much as possible, but largely because death is bad for your profit margin more than any altruistic impulse. Wasn't I only delighted, then, to play a bit of Galacticare, an upcoming hospital management sim in the same sticky vein as the hospitals Theme or Two Point. You know me, folks: I love management sims, and I love people in physical distress.
